![]() Some backers who got tired of waiting for the game to launch are also reportedly still waiting on the studio to issue their refunds. Both are using the Unchained Engine, which Jacobs says can be used to create massive battles with up to 1,800 (at the moment) players in. Meanwhile, development on Camelot Unchained continues with still no launch date in sight over nine years after the game launched its Kickstarter campaign. Camelot Unchained is shooting for high-end graphics. Denton stayed on as Mythic's General Manager and. “I am looking forward to growing our team to polish and expand our cutting edge technology stack.” Jacobs left in 2009 and set up a new company, City State Entertainment, to develop Camelot Unchained. Camelot Unchained is an upcoming and in-development fantasy MMORPG or massively multiplayer online role-playing game that is. “This additional funding will allow us to continue to develop our engine, an engine that already delivers a variety of experiences not seen anywhere else in the industry from massive real-time online interactions in procedural player-built worlds to hand crafted multiplayer battles where heroes can engage armies of thousands of enemies at a time,” Chief Technical Officer George Davidson added. With the uncertain and troubling economic times in the world, knowing that we can continue to work on our games while adding the people and talent we need to deliver on our current games is quite comforting.” “We have already reaped some of the benefits from this funding round as we continue to take our development and leadership team to another level. ![]() ![]() “As this is the largest funding round that the studio has received to date, I am extremely grateful to our investors, and long-term Backers of Camelot Unchained who share our vision for both our games and the cutting-edge engine that we have created,” City State CEO Mark Jacobs said. The latest funding round featured both old and new investors including Mark Jacobs’ newest game studio, Mythic Entertainment, which was acquired by Electronic Arts back in 2006.Īccording to the official press release, the funds will be used to continue developing their in-house Unchained Engine alongside its flagship games Camelot Unchained and Final Stand: Ragnarok and ramp up their business activities. Electronic Arts repurchased the studio in 2006 and then made the decision to shut it down in 2014, marking the end of the multiplayer online games studio.Camelot Unchained developer City State Entertainment has secured over $15 million in additional funding in the studio’s most successful funding round to date. The newsletter also highlights the evolution of the Unchained Engine's AI capabilities since the. Mark Jacobs had previously founded another studio named Mythic Entertainment. The latest Camelot Unchained newsletter provides intriguing insights into some major updates. I’m looking forward to growing our team to polish and expand our cutting-edge technology stack.” Tech Director and lead programmer Andrew Meggs is spearheading the creation of our internal Unchained Engine. “This additional funding will allow us to continue to develop our engine, an engine that already delivers a variety of experiences not seen anywhere else in the industry, from massive real-time online interactions in procedural player-built worlds to hand-crafted multiplayer battles where heroes can engage armies of thousands of enemies at a time. With the uncertain and troubling economic times in the world, knowing that we can continue to work on our games while adding the people and talent we need to deliver on our current games is quite comforting.”įounder of the company’s Seattle studio and the CTO of City State, George Davison, added: Classification: Independent Engine: Custom Style: Themepark Developer: City. ![]() “We have already reaped some of the benefits from this funding round as we continue to take our development and leadership team to another level. r/MMORPG - reddit WebAs for the game of Camelot Unchained itself: Gameplay. “As this is the largest funding round that the studio has received to date, I am extremely grateful to our investors and long-term backers of Camelot Unchained who share our vision for both our games and the cutting-edge engine that we have created.” Mark Jacobs, CEO of City State Entertainment, made some comments: The company will start porting the game engine to the consoles late this year or next year, but Camelot Unchained is not designed for the consoles. CEO Mark Jacobs stated that Unchained Engine supports large-scale combat with up to 1,800 gamers to enjoy the heat of battle. US, Virginia-based company is working on launching its next MMORPG, Camelot Unchained, with its own graphics engine. The funding round saw investments from new and existing contributors. The developer of MMORPG games, such as Camelot Unchained and Final Stand: Ragnarök, City State Entertainment, announced raising $15 million from various minority investors.
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